////////////////////////////////////////////////////////////////////////////////////////////////// // MISSING UNITS - V3.0 - ADDON FOR ARMA 3 by Sparfell // ////////////////////////////////////////////////////////////////////////////////////////////////// 0 :CHANGELOGS Changelog v 3.0 : - Added 2 AAF uniform color variants (sand and jungle) - Added 1 Gendarmerie uniform color variant - Added Static M2 HMG for several factions - Added probability for a shield on offroads HMG Changelog v 2.9 : - Fully reworked mercenary faction - Added new OPFOR faction : Livonian Partisans - Added 35 guerilla uniform variants - Added 4 Light Chest Rigs (no camel back) - Added 6 Carrier Rigs variants without belts - Added 1 black LBV Harness variant - Added 2 black CSAT helmet variants - Added 6 US Assault Pack variants - Added 1 light combat helmet variant - Re-added russian rebreather - Reworked CSAT russian units loadouts - Use of Contact russian identity for CSAT russian units - Many config updates Changelog v 2.8 : - Use of Contact DLC content into current factions Changelog v 2.7 : - Added 36 guerilla uniform variants - Added AAF EOD Vest - Reworked random civilian script - Reworked unit config (mainly AI related values) - Reworked some unit loadouts - Reworked DiplayNames (use of vanilla strintables) Changelog v 2.6 : - Added Kerry vest variant in two colors (thanks to zukov) - Added NATO Light helmet variant without the headset (thanks to zukov) - Removed Mk20 with opfor camo (texture removed by BI) - Removed black ACPC2 (texture removed by BI) - Thanks to Tanin for reporting me the issue. Changelog v 2.5 : - Added 3DEN preview pictures for all units - Added Mk20 with opfor camo - Added black ACPC2 - Added a greendagger unit equipped with ADR - Fixed missing group icons in 3DEN - Various fixes Changelog v 2.4 : - Changed AT launchers for some units (using launchers form tank DLC) - Added some new AT units (using launchers form tank DLC) - Added MB 4WD armed variants (AT and LMG) for some MU factions - Added a Gorgon for HPM - Changed some groups configs - Removed unarmed marid (not compatible with tank DLC update) Changelog v 2.3 : - config cleaning - Added Marid and Panther unarmed variants Changelog v 2.2 : - Added Gorgon for NATO and NATO (Pacific) - Added Strider for NATO (Pacific) - Minor config and loadouts adjustments Changelog v 2.1 : - ArmA 1.62 adaptation - Added headgear randomization for mercs - Improved uniforms used by mercs and ISAS - Some units are now using Apex DLC Weapons and items - ISAS, MERCS and HPM factions are now using some Apex DLC vehicles - Minor fixes Changelog v 2.0 : - 3DEN adaptation - Civilian trucks are now hidden (added by BIS in 1.58) - Added guerilla garment uniform variants (thanks dreadpirate and somesangheili) - Added 1 wetsuit and rebreather variant - Added Rolled-up and tshirt Combat Fatigues variants - Added 1 VR suit variant with no lights (thanks somesangheili) - Added 1 coverall variant (thanks somesangheili) - optional AAF night is no longer supported Changelog v 1.9 : - Fixed : Missing script when placing down a random civilian - Added : Persian Random civilian - Fixed Vests protection values according to 1.54 Changelog v 1.8 : - Fixed error in rpt : "Item STR_MU_units_Diver_medic listed twice" - Added : logo in VA. - changed cost value for all units according to ASRAI standards Changelog V 1.7.1 : - Fixed wrong classnames for HPM and CSAT combat diver ammunitions. Changelog V 1.7 : - Changed black carrier rig model to match with 1.46. - ASRAI compatibility is now directly integrated. - Added Civilian.pbo classnames in documentation. - Fixed visibility of some base class in zeus. Changelog V 1.6 : - Fixed police officer headgear ramdomization. - Fixed a lot of small things in the config files. - Reworked all configs files. - Changed classnames for all weapons in config. It will break your scripts or missions if your were calling these classnames. - Added new pbo : MU_CORE. all other pbos require MU_CORE in order to work properly. - Added new pbo : MU_CIVILIAN. It add a civilian with randomized gear that does not look like a tourist. - Added new pbo : MU_ASSET. Include retextured assets (with texture already included in Arma3) : 5 uniforms, 5 vests, 5 headgear, 4 bags. - Added Bidpods to some units. - Added 6 New units : Russian marksman, CTRG MG, CTRG Asst MG, NATO SF Sniper, HPM MG (navid) and HPM Asst MG. - Replaced some marksman weapons by weapons from the DLC. - Removed the ISAS custom truck texture. - Removed RHS optionnal configs. Changelog V 1.5 : - Fixed languages for some ISAS units. - Reworked all configs files. - Reworked NATO SF gears. - Reworked gear for 'I_MU_mercs_medic_F'. - Reworked Groups configs for better compatibility with ALIVE (except MU_CTRG), I hope it will work. - Changed Russian units are now part of CSAT faction. - Added New faction called "HPM" (Hellenic Patriot Milicia) under Opfor side. - Added various vehicles and static weapons for ISAS and Mercenaries. - Added flag markers and flag poles for ISAS and Mercs. - Added New civilian police officer and police offroad. - Added Mod.cpp. - Added Optional AGM patch configs for Missing Units (concerning AGM_explosives). - Added Optional RHS replacement configs for Missing Units (MU_RU and MU_SF). - Added Optional ASRAI3 config for Missing Units. Changelog V 1.4 : - Fixed wrong textures for some vehicles (offroads and truck). - Changed. CTRG sniper has now a black sniper rifle. - Changed. Beenie for CTRG squad leader. - Added. Speedboat with CTRG crew. - Added. Sniper unit for greendaggers. - Added. Optional PBO that supress NVG and add flashlight on most AAF units. Changelog V 1.3 : - Added compatibility with FFV (Firing From Vehicles) - Fixed Russian uniform class (the uniform was invisible in virtual arsenal) Changelog V 1.2 : - Added A new PBO for AAF special force units that can be found in the editor under "men (Green Daggers)". - Added Four ground vehicles for the Mercenaries : unarmed offroad, armed offroad, repair offroad and quad bike. - Added One ground vehicles for ISAS : truck. - Added values concerning IA for all units (camouflage, accuracy, cost, threat, sensitivity, detectskill). - Added AGM 0.93 compatibility. Enginneers and explosive specialist now have defusal kits and clackers into their loadouts. - Changed mercenary sniper's loadout. He doesn't wear balaclava anymore - Changed ISAS offroads' texture randomization script for more desert-like patterns. Changelog V 1.1 : - Fixed Zeus compatibility